There were over 100 million people watching the championship with a peak of 44 million concurrent viewers during the final round of the tournament. There were teams from 13 different regions around the world, and the matches were broadcasted in 16 different languages. That just shows the global impact that the game has as well as the developers catering to those different markets. They could of easily just appealed to their biggest markets, but from a revenue stand point as well as just brand inclusion they wanted everyone to be belt o experience the championship. The game is 10 years old, but it is still one of the most played video game titles in the world. At peak hours, more than 8 million people are logged on, and playing the game on a daily basis.
The game is at the top of its class and the next closet title would be Fortnite. League of Legends has been able to grow due to the constant community engagement and partnerships that expand the franchises recognizable characters beyond the gaming industry. The tournaments do not offer as much prize money as other games like Fortnite, but it provides stability for professional players. Players in the most successful regional leagues earn annual salaries as well as other benefits from their teams.